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Clandestiny game
Clandestiny game









I certainly did and even though I could see the solution to some of the puzzles, making the right moves to get there was not always easy. This is not to say that you won't get stuck playing in 'Brave' mode. The lighter style (though spooky, there is no realistic horror or gruesome scenes here) and the option of a very easy mode would seem to suggest this. Or, it may simply be that the Trilobyte team is attempting to gain a broader, if not younger, market for their games. Once again the actual difficulty level varies, but I did think these puzzles were a little easier than those in the earlier games, or perhaps I have become too familiar with them. For those of you who have played The 11th Hour these seem to have replaced the cryptic puzzles featured in that game.Īs for the logic puzzles themselves, these will be instantly familiar to players of Trilobyte's previous titles as variations on a theme: chess moves, sliding tiles, joining letters, moving books, board games, etc. I must admit I enjoyed these riddles though the challenge was patchy, ranging from very easy through to quite difficult.

clandestiny game

No matter which mode you choose you will still need to solve the various door riddles before you can enter certain rooms. Of course, you are all going to choose 'Brave', aren't you? The other two settings considerably remove the challenge from the puzzles with the easy level simplified to the point of being pointless. There are three settings: Brave, Nervous or Cowardly which, need I say it, correspond with difficult, medium or easy. Options and puzzlesĪt this stage you are given the option of setting the difficulty level of the logic puzzles you are about to face. His arrival at Castle Macphiles is hardly an auspicious beginning, but before he can run away Andrew is thrust, reluctantly, into his ancestral home. Still, he does have Paula to lend him support and he will need all the help he can get if he is to overcome the curse of "the beast within". But Andrew has also inherited another 'gift' from his less-than-illustrious ancestors - an instinct for self preservation commonly, though somewhat cruelly, known as cowardice. The use of these cartoon characters have considerably lightened the mood of this game.Īndrew Macphiles, "last living scion of clan Macphiles", is travelling in Scotland with his girlfriend, Paula, to claim his inheritance as the 13th Earl and heir to Castle Macphiles. Yet it is also different as the flowing movement and live actors have been replaced by a step mode and cartoon-style characters. if you've the courage to take it.Review by Gordon Aplin (December, 1996) From the makers of The 7th Guest and The 11th Hour, Clandestiny (they could have called it 'The 13th Earl') is a game that is similar in many respects to its predecessors in that you explore a rambling old building and solve logic puzzles to gain access to new locations. Clandestiny is an experience that will come back to haunt you. Malcolm makes the journey worth the taking. And the enchanting story by renowned author Jahnna N. Three levels of difficulty pose a challenge to novices and experienced gamers alike. From the creators of The 7th Guest and The 11th Hour comes this clever composite of stunning 3-D graphics and lively animation. Unravel the story piece-by-piece, unveiling Andrew's destiny, and ultimately unleashing an electrifying confrontation with the real Beast Within.

clandestiny game clandestiny game

Solve "wee" rascally riddles and persnickety puzzles to learn how a legacy of dimwitted cowardice led the clan to near extinction. Join Andrew and Paula on this spooky adventure as you explore the castle's eerie rooms and hidden passageways, and encounter the angst-ridden ghosts of 12 generations of the family MacPhiles. There, he must fulfill an ancient prophecy, and defeat a deadly curse that's plagued his family for centuries.

clandestiny game

And so he returns to the muddy, useless stretch of land where stands the Castle MacPhiles, refuge to the most cowardly clan ever to stumble its way into Scottish history. And so he returns Witty, cynical, and hero to a legacy of shame, Andrew MacPhiles doesn't want to be an Earl-after all that would be an actual (gulp) commitment! Nevertheless, his spunky girlfriend, Paula, convinces him to leave his modern New York apartment to reclaim his ancestral home. Summary: Witty, cynical, and hero to a legacy of shame, Andrew MacPhiles doesn't want to be an Earl-after all that would be an actual (gulp) commitment! Nevertheless, his spunky girlfriend, Paula, convinces him to leave his modern New York apartment to reclaim his ancestral home.











Clandestiny game